// class version 50.0 (50) // access flags 0x21 public class bny extends bno { // compiled from: RenderItem.java @Lcpw/mods/fml/relauncher/SideOnly;(value=Lcpw/mods/fml/relauncher/Side;.CLIENT) // access flags 0x0 INNERCLASS boc null null // access flags 0x0 INNERCLASS bob null null // access flags 0x0 INNERCLASS boa null null // access flags 0x0 INNERCLASS bnz null null // access flags 0x1A private final static Lbqx; h // access flags 0x2 private Lblm; i // access flags 0x2 private Ljava/util/Random; j // access flags 0x1 public Z a // access flags 0x1 public F f // access flags 0x9 public static Z g // access flags 0x1A private final static Ljava/lang/String; __OBFID = "CL_00001003" // access flags 0xA private static Lbny; instance // access flags 0x1 public ()V L0 LINENUMBER 46 L0 ALOAD 0 INVOKESPECIAL bno. ()V L1 LINENUMBER 38 L1 ALOAD 0 NEW blm DUP INVOKESPECIAL blm. ()V PUTFIELD bny.i : Lblm; L2 LINENUMBER 39 L2 ALOAD 0 NEW java/util/Random DUP INVOKESPECIAL java/util/Random. ()V PUTFIELD bny.j : Ljava/util/Random; L3 LINENUMBER 40 L3 ALOAD 0 ICONST_1 PUTFIELD bny.a : Z L4 LINENUMBER 47 L4 ALOAD 0 LDC 0.15 PUTFIELD bny.d : F L5 LINENUMBER 48 L5 ALOAD 0 LDC 0.75 PUTFIELD bny.e : F L6 LINENUMBER 49 L6 RETURN L7 LOCALVARIABLE this Lbny; L0 L7 0 MAXSTACK = 3 MAXLOCALS = 1 // access flags 0x1 public a(Lxk;DDDFF)V L0 LINENUMBER 53 L0 ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; ASTORE 10 L1 LINENUMBER 55 L1 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; IFNULL L2 L3 LINENUMBER 57 L3 ALOAD 0 ALOAD 1 INVOKEVIRTUAL bny.b (Lsa;)V L4 LINENUMBER 58 L4 ICONST_0 ICONST_0 FCONST_1 INVOKESTATIC bqi.a (ZZF)V L5 LINENUMBER 59 L5 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; LDC 187 INVOKEVIRTUAL java/util/Random.setSeed (J)V L6 LINENUMBER 60 L6 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L7 LINENUMBER 61 L7 ALOAD 0 INVOKEVIRTUAL bny.shouldBob ()Z IFEQ L8 ALOAD 1 GETFIELD xk.a : I I2F FLOAD 9 FADD LDC 10.0 FDIV ALOAD 1 GETFIELD xk.c : F FADD INVOKESTATIC qh.a (F)F LDC 0.1 FMUL LDC 0.1 FADD GOTO L9 L8 FRAME FULL [bny xk D D D F F add] [] FCONST_0 L9 FRAME FULL [bny xk D D D F F add] [F] FSTORE 11 L10 LINENUMBER 62 L10 ALOAD 1 GETFIELD xk.a : I I2F FLOAD 9 FADD LDC 20.0 FDIV ALOAD 1 GETFIELD xk.c : F FADD LDC 57.295776 FMUL FSTORE 12 L11 LINENUMBER 63 L11 ICONST_1 ISTORE 13 L12 LINENUMBER 65 L12 ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; GETFIELD add.b : I ICONST_1 IF_ICMPLE L13 L14 LINENUMBER 67 L14 ICONST_2 ISTORE 13 L13 LINENUMBER 70 L13 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; GETFIELD add.b : I ICONST_5 IF_ICMPLE L15 L16 LINENUMBER 72 L16 ICONST_3 ISTORE 13 L15 LINENUMBER 75 L15 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; GETFIELD add.b : I BIPUSH 20 IF_ICMPLE L17 L18 LINENUMBER 77 L18 ICONST_4 ISTORE 13 L17 LINENUMBER 80 L17 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; GETFIELD add.b : I BIPUSH 40 IF_ICMPLE L19 L20 LINENUMBER 82 L20 ICONST_5 ISTORE 13 L19 LINENUMBER 85 L19 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 0 ALOAD 10 ILOAD 13 INVOKEVIRTUAL bny.getMiniBlockCount (Ladd;B)B ISTORE 13 L21 LINENUMBER 87 L21 DLOAD 2 D2F DLOAD 4 D2F FLOAD 11 FADD DLOAD 6 D2F INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L22 LINENUMBER 88 L22 LDC 32826 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L23 LINENUMBER 93 L23 ALOAD 1 ALOAD 10 FLOAD 11 FLOAD 12 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; ALOAD 0 GETFIELD bny.b : Lbnn; GETFIELD bnn.e : Lbqf; ALOAD 0 GETFIELD bny.c : Lblm; ILOAD 13 INVOKESTATIC net/minecraftforge/client/ForgeHooksClient.renderEntityItem (Lxk;Ladd;FFLjava/util/Random;Lbqf;Lblm;I)Z IFEQ L24 GOTO L25 L24 LINENUMBER 98 L24 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 10 INVOKEVIRTUAL add.d ()I IFNE L26 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INSTANCEOF abh IFEQ L26 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INVOKESTATIC aji.a (Ladb;)Laji; INVOKEVIRTUAL aji.b ()I INVOKESTATIC blm.a (I)Z IFEQ L26 L27 LINENUMBER 100 L27 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INVOKESTATIC aji.a (Ladb;)Laji; ASTORE 17 L28 LINENUMBER 101 L28 FLOAD 12 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L29 LINENUMBER 103 L29 GETSTATIC bny.g : Z IFEQ L30 L31 LINENUMBER 105 L31 LDC 1.25 LDC 1.25 LDC 1.25 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L32 LINENUMBER 106 L32 FCONST_0 LDC 0.05 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L33 LINENUMBER 107 L33 LDC -90.0 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L30 LINENUMBER 110 L30 FRAME FULL [bny xk D D D F F add F F I T T T aji] [] LDC 0.25 FSTORE 18 L34 LINENUMBER 111 L34 ALOAD 17 INVOKEVIRTUAL aji.b ()I ISTORE 16 L35 LINENUMBER 113 L35 ILOAD 16 ICONST_1 IF_ICMPEQ L36 ILOAD 16 BIPUSH 19 IF_ICMPEQ L36 ILOAD 16 BIPUSH 12 IF_ICMPEQ L36 ILOAD 16 ICONST_2 IF_ICMPNE L37 L36 LINENUMBER 115 L36 FRAME FULL [bny xk D D D F F add F F I T T I aji F] [] LDC 0.5 FSTORE 18 L37 LINENUMBER 118 L37 FRAME FULL [bny xk D D D F F add F F I T T I aji F] [] ALOAD 17 INVOKEVIRTUAL aji.w ()I IFLE L38 L39 LINENUMBER 120 L39 SIPUSH 516 LDC 0.1 INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V L40 LINENUMBER 121 L40 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L41 LINENUMBER 122 L41 SIPUSH 770 SIPUSH 771 ICONST_1 ICONST_0 INVOKESTATIC buu.c (IIII)V L38 LINENUMBER 125 L38 FRAME FULL [bny xk D D D F F add F F I T T I aji F] [] FLOAD 18 FLOAD 18 FLOAD 18 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L42 LINENUMBER 127 L42 ICONST_0 ISTORE 19 L43 FRAME FULL [bny xk D D D F F add F F I T T I aji F I] [] ILOAD 19 ILOAD 13 IF_ICMPGE L44 L45 LINENUMBER 129 L45 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L46 LINENUMBER 131 L46 ILOAD 19 IFLE L47 L48 LINENUMBER 133 L48 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.2 FMUL FLOAD 18 FDIV FSTORE 14 L49 LINENUMBER 134 L49 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.2 FMUL FLOAD 18 FDIV FSTORE 15 L50 LINENUMBER 135 L50 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.2 FMUL FLOAD 18 FDIV FSTORE 20 L51 LINENUMBER 136 L51 FLOAD 14 FLOAD 15 FLOAD 20 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L47 LINENUMBER 139 L47 FRAME FULL [bny xk D D D F F add F F I T T I aji F I] [] ALOAD 0 GETFIELD bny.i : Lblm; ALOAD 17 ALOAD 10 INVOKEVIRTUAL add.k ()I FCONST_1 INVOKEVIRTUAL blm.a (Laji;IF)V L52 LINENUMBER 140 L52 INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L53 LINENUMBER 127 L53 IINC 19 1 GOTO L43 L44 LINENUMBER 143 L44 FRAME FULL [bny xk D D D F F add F F I T T I aji F I] [] ALOAD 17 INVOKEVIRTUAL aji.w ()I IFLE L54 L55 LINENUMBER 145 L55 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L54 LINENUMBER 147 L54 FRAME FULL [bny xk D D D F F add F F I T T I aji F I] [] GOTO L25 L26 LINENUMBER 152 L26 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INVOKEVIRTUAL adb.b ()Z IFEQ L56 L57 LINENUMBER 154 L57 GETSTATIC bny.g : Z IFEQ L58 L59 LINENUMBER 156 L59 LDC 0.5128205 LDC 0.5128205 LDC 0.5128205 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L60 LINENUMBER 157 L60 FCONST_0 LDC -0.05 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V GOTO L61 L58 LINENUMBER 161 L58 FRAME FULL [bny xk D D D F F add F F I] [] LDC 0.5 LDC 0.5 LDC 0.5 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L61 LINENUMBER 164 L61 FRAME FULL [bny xk D D D F F add F F I] [] ICONST_0 ISTORE 18 L62 FRAME FULL [bny xk D D D F F add F F I T T T T I] [] ILOAD 18 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; ALOAD 10 INVOKEVIRTUAL add.k ()I INVOKEVIRTUAL adb.getRenderPasses (I)I IF_ICMPGE L63 L64 LINENUMBER 166 L64 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; LDC 187 INVOKEVIRTUAL java/util/Random.setSeed (J)V L65 LINENUMBER 167 L65 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; ALOAD 10 ILOAD 18 INVOKEVIRTUAL adb.getIcon (Ladd;I)Lrf; ASTORE 19 L66 LINENUMBER 169 L66 ALOAD 0 GETFIELD bny.a : Z IFEQ L67 L68 LINENUMBER 171 L68 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; ALOAD 10 ILOAD 18 INVOKEVIRTUAL adb.a (Ladd;I)I ISTORE 16 L69 LINENUMBER 172 L69 ILOAD 16 BIPUSH 16 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 17 L70 LINENUMBER 173 L70 ILOAD 16 BIPUSH 8 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 14 L71 LINENUMBER 174 L71 ILOAD 16 SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 15 L72 LINENUMBER 175 L72 FLOAD 17 FLOAD 14 FLOAD 15 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L73 LINENUMBER 176 L73 ALOAD 0 ALOAD 1 ALOAD 19 ILOAD 13 FLOAD 9 FLOAD 17 FLOAD 14 FLOAD 15 ILOAD 18 INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V GOTO L74 L67 LINENUMBER 180 L67 FRAME FULL [bny xk D D D F F add F F I T T T T I rf] [] ALOAD 0 ALOAD 1 ALOAD 19 ILOAD 13 FLOAD 9 FCONST_1 FCONST_1 FCONST_1 ILOAD 18 INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V L74 LINENUMBER 164 L74 FRAME FULL [bny xk D D D F F add F F I T T T T I rf] [] IINC 18 1 GOTO L62 L63 FRAME FULL [bny xk D D D F F add F F I T T T T I] [] GOTO L25 L56 LINENUMBER 186 L56 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 10 IFNULL L75 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INSTANCEOF aek IFEQ L75 L76 LINENUMBER 188 L76 SIPUSH 516 LDC 0.1 INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V L77 LINENUMBER 189 L77 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L78 LINENUMBER 190 L78 SIPUSH 770 SIPUSH 771 ICONST_1 ICONST_0 INVOKESTATIC buu.c (IIII)V L75 LINENUMBER 193 L75 FRAME FULL [bny xk D D D F F add F F I] [] GETSTATIC bny.g : Z IFEQ L79 L80 LINENUMBER 195 L80 LDC 0.5128205 LDC 0.5128205 LDC 0.5128205 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L81 LINENUMBER 196 L81 FCONST_0 LDC -0.05 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V GOTO L82 L79 LINENUMBER 200 L79 FRAME FULL [bny xk D D D F F add F F I] [] LDC 0.5 LDC 0.5 LDC 0.5 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L82 LINENUMBER 203 L82 FRAME FULL [bny xk D D D F F add F F I] [] ALOAD 10 INVOKEVIRTUAL add.c ()Lrf; ASTORE 18 L83 LINENUMBER 205 L83 ALOAD 0 GETFIELD bny.a : Z IFEQ L84 L85 LINENUMBER 207 L85 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; ALOAD 10 ICONST_0 INVOKEVIRTUAL adb.a (Ladd;I)I ISTORE 19 L86 LINENUMBER 208 L86 ILOAD 19 BIPUSH 16 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 20 L87 LINENUMBER 209 L87 ILOAD 19 BIPUSH 8 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 17 L88 LINENUMBER 210 L88 ILOAD 19 SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 14 L89 LINENUMBER 211 L89 ALOAD 0 ALOAD 1 ALOAD 18 ILOAD 13 FLOAD 9 FLOAD 20 FLOAD 17 FLOAD 14 INVOKESPECIAL bny.a (Lxk;Lrf;IFFFF)V L90 LINENUMBER 212 L90 GOTO L91 L84 LINENUMBER 215 L84 FRAME FULL [bny xk D D D F F add F F I T T T T rf] [] ALOAD 0 ALOAD 1 ALOAD 18 ILOAD 13 FLOAD 9 FCONST_1 FCONST_1 FCONST_1 INVOKESPECIAL bny.a (Lxk;Lrf;IFFFF)V L91 LINENUMBER 218 L91 FRAME FULL [bny xk D D D F F add F F I T T T T rf] [] ALOAD 10 IFNULL L25 ALOAD 10 INVOKEVIRTUAL add.b ()Ladb; INSTANCEOF aek IFEQ L25 L92 LINENUMBER 220 L92 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L25 LINENUMBER 225 L25 FRAME FULL [bny xk D D D F F add F F I] [] LDC 32826 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L93 LINENUMBER 226 L93 INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L94 LINENUMBER 227 L94 ALOAD 0 ALOAD 1 INVOKEVIRTUAL bny.b (Lsa;)V L95 LINENUMBER 228 L95 INVOKESTATIC bqi.b ()V L2 LINENUMBER 230 L2 FRAME FULL [bny xk D D D F F add] [] RETURN L96 LOCALVARIABLE f8 F L51 L47 20 LOCALVARIABLE f6 F L49 L47 14 LOCALVARIABLE f7 F L50 L47 15 LOCALVARIABLE l I L43 L44 19 LOCALVARIABLE block Laji; L28 L54 17 LOCALVARIABLE f9 F L34 L54 18 LOCALVARIABLE k I L35 L26 16 LOCALVARIABLE f6 F L71 L67 14 LOCALVARIABLE f7 F L72 L67 15 LOCALVARIABLE k I L69 L67 16 LOCALVARIABLE f5 F L70 L67 17 LOCALVARIABLE iicon1 Lrf; L66 L74 19 LOCALVARIABLE j I L62 L63 18 LOCALVARIABLE i I L86 L90 19 LOCALVARIABLE f4 F L87 L90 20 LOCALVARIABLE f6 F L89 L84 14 LOCALVARIABLE f5 F L88 L84 17 LOCALVARIABLE iicon Lrf; L83 L25 18 LOCALVARIABLE f2 F L10 L2 11 LOCALVARIABLE f3 F L11 L2 12 LOCALVARIABLE b0 B L12 L2 13 LOCALVARIABLE this Lbny; L0 L96 0 LOCALVARIABLE p_76986_1_ Lxk; L0 L96 1 LOCALVARIABLE p_76986_2_ D L0 L96 2 LOCALVARIABLE p_76986_4_ D L0 L96 4 LOCALVARIABLE p_76986_6_ D L0 L96 6 LOCALVARIABLE p_76986_8_ F L0 L96 8 LOCALVARIABLE p_76986_9_ F L0 L96 9 LOCALVARIABLE itemstack Ladd; L1 L96 10 MAXSTACK = 9 MAXLOCALS = 21 // access flags 0x4 protected a(Lxk;)Lbqx; L0 LINENUMBER 234 L0 ALOAD 0 GETFIELD bny.b : Lbnn; GETFIELD bnn.e : Lbqf; ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; INVOKEVIRTUAL add.d ()I INVOKEVIRTUAL bqf.a (I)Lbqx; ARETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 LOCALVARIABLE p_110775_1_ Lxk; L0 L1 1 MAXSTACK = 2 MAXLOCALS = 2 // access flags 0x2 private a(Lxk;Lrf;IFFFF)V L0 LINENUMBER 239 L0 ALOAD 0 ALOAD 1 ALOAD 2 ILOAD 3 FLOAD 4 FLOAD 5 FLOAD 6 FLOAD 7 ICONST_0 INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V L1 LINENUMBER 240 L1 RETURN L2 LOCALVARIABLE this Lbny; L0 L2 0 LOCALVARIABLE p_77020_1_ Lxk; L0 L2 1 LOCALVARIABLE p_77020_2_ Lrf; L0 L2 2 LOCALVARIABLE p_77020_3_ I L0 L2 3 LOCALVARIABLE p_77020_4_ F L0 L2 4 LOCALVARIABLE p_77020_5_ F L0 L2 5 LOCALVARIABLE p_77020_6_ F L0 L2 6 LOCALVARIABLE p_77020_7_ F L0 L2 7 MAXSTACK = 9 MAXLOCALS = 8 // access flags 0x2 private renderDroppedItem(Lxk;Lrf;IFFFFI)V L0 LINENUMBER 244 L0 GETSTATIC bmh.a : Lbmh; ASTORE 9 L1 LINENUMBER 246 L1 ALOAD 2 IFNONNULL L2 L3 LINENUMBER 248 L3 INVOKESTATIC bao.B ()Lbao; INVOKEVIRTUAL bao.P ()Lbqf; ASTORE 10 L4 LINENUMBER 249 L4 ALOAD 10 ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; INVOKEVIRTUAL add.d ()I INVOKEVIRTUAL bqf.a (I)Lbqx; ASTORE 11 L5 LINENUMBER 250 L5 ALOAD 10 ALOAD 11 INVOKEVIRTUAL bqf.b (Lbqx;)Lbqh; CHECKCAST bpz LDC "missingno" INVOKEVIRTUAL bpz.b (Ljava/lang/String;)Lbqd; ASTORE 2 L2 LINENUMBER 253 L2 FRAME FULL [bny xk rf I F F F F I bmh] [] ALOAD 2 INVOKEINTERFACE rf.c ()F FSTORE 10 L6 LINENUMBER 254 L6 ALOAD 2 INVOKEINTERFACE rf.d ()F FSTORE 11 L7 LINENUMBER 255 L7 ALOAD 2 INVOKEINTERFACE rf.e ()F FSTORE 12 L8 LINENUMBER 256 L8 ALOAD 2 INVOKEINTERFACE rf.f ()F FSTORE 13 L9 LINENUMBER 257 L9 FCONST_1 FSTORE 14 L10 LINENUMBER 258 L10 LDC 0.5 FSTORE 15 L11 LINENUMBER 259 L11 LDC 0.25 FSTORE 16 L12 LINENUMBER 262 L12 ALOAD 0 GETFIELD bny.b : Lbnn; GETFIELD bnn.l : Lbbj; GETFIELD bbj.i : Z IFEQ L13 L14 LINENUMBER 264 L14 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L15 LINENUMBER 266 L15 GETSTATIC bny.g : Z IFEQ L16 L17 LINENUMBER 268 L17 LDC 180.0 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V GOTO L18 L16 LINENUMBER 272 L16 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] [] ALOAD 1 GETFIELD xk.a : I I2F FLOAD 4 FADD LDC 20.0 FDIV ALOAD 1 GETFIELD xk.c : F FADD LDC 57.295776 FMUL FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L18 LINENUMBER 275 L18 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] [] LDC 0.0625 FSTORE 18 L19 LINENUMBER 276 L19 LDC 0.021875 FSTORE 17 L20 LINENUMBER 277 L20 ALOAD 1 INVOKEVIRTUAL xk.f ()Ladd; ASTORE 19 L21 LINENUMBER 278 L21 ALOAD 19 GETFIELD add.b : I ISTORE 20 L22 LINENUMBER 281 L22 ILOAD 20 ICONST_2 IF_ICMPGE L23 L24 LINENUMBER 283 L24 ICONST_1 ISTORE 21 L25 GOTO L26 L23 LINENUMBER 285 L23 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] [] ILOAD 20 BIPUSH 16 IF_ICMPGE L27 L28 LINENUMBER 287 L28 ICONST_2 ISTORE 21 L29 GOTO L26 L27 LINENUMBER 289 L27 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] [] ILOAD 20 BIPUSH 32 IF_ICMPGE L30 L31 LINENUMBER 291 L31 ICONST_3 ISTORE 21 L32 GOTO L26 L30 LINENUMBER 295 L30 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] [] ICONST_4 ISTORE 21 L26 LINENUMBER 298 L26 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I] [] ALOAD 0 ALOAD 19 ILOAD 21 INVOKEVIRTUAL bny.getMiniItemCount (Ladd;B)B ISTORE 21 L33 LINENUMBER 300 L33 FLOAD 15 FNEG FLOAD 16 FNEG FLOAD 18 FLOAD 17 FADD ILOAD 21 I2F FMUL FCONST_2 FDIV FNEG INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L34 LINENUMBER 302 L34 ICONST_0 ISTORE 22 L35 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] ILOAD 22 ILOAD 21 IF_ICMPGE L36 L37 LINENUMBER 305 L37 ILOAD 22 IFLE L38 ALOAD 0 INVOKEVIRTUAL bny.shouldSpreadItems ()Z IFEQ L38 L39 LINENUMBER 307 L39 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL LDC 0.5 FDIV FSTORE 23 L40 LINENUMBER 308 L40 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL LDC 0.5 FDIV FSTORE 24 L41 LINENUMBER 309 L41 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL LDC 0.5 FDIV FSTORE 25 L42 LINENUMBER 310 L42 FLOAD 23 FLOAD 24 FLOAD 18 FLOAD 17 FADD INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L43 LINENUMBER 311 L43 GOTO L44 L38 LINENUMBER 314 L38 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] FCONST_0 FCONST_0 FLOAD 18 FLOAD 17 FADD INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L44 LINENUMBER 317 L44 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] ALOAD 19 INVOKEVIRTUAL add.d ()I IFNE L45 L46 LINENUMBER 319 L46 ALOAD 0 GETSTATIC bpz.b : Lbqx; INVOKEVIRTUAL bny.a (Lbqx;)V GOTO L47 L45 LINENUMBER 323 L45 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] ALOAD 0 GETSTATIC bpz.c : Lbqx; INVOKEVIRTUAL bny.a (Lbqx;)V L47 LINENUMBER 326 L47 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] FLOAD 5 FLOAD 6 FLOAD 7 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L48 LINENUMBER 327 L48 ALOAD 9 FLOAD 11 FLOAD 12 FLOAD 10 FLOAD 13 ALOAD 2 INVOKEINTERFACE rf.a ()I ALOAD 2 INVOKEINTERFACE rf.b ()I FLOAD 18 INVOKESTATIC bly.a (Lbmh;FFFFIIF)V L49 LINENUMBER 329 L49 ALOAD 19 ILOAD 8 INVOKEVIRTUAL add.hasEffect (I)Z IFEQ L50 L51 LINENUMBER 331 L51 SIPUSH 514 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V L52 LINENUMBER 332 L52 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L53 LINENUMBER 333 L53 ALOAD 0 GETFIELD bny.b : Lbnn; GETFIELD bnn.e : Lbqf; GETSTATIC bny.h : Lbqx; INVOKEVIRTUAL bqf.a (Lbqx;)V L54 LINENUMBER 334 L54 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L55 LINENUMBER 335 L55 SIPUSH 768 ICONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glBlendFunc (II)V L56 LINENUMBER 336 L56 LDC 0.76 FSTORE 23 L57 LINENUMBER 337 L57 LDC 0.5 FLOAD 23 FMUL LDC 0.25 FLOAD 23 FMUL LDC 0.8 FLOAD 23 FMUL FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L58 LINENUMBER 338 L58 SIPUSH 5890 INVOKESTATIC org/lwjgl/opengl/GL11.glMatrixMode (I)V L59 LINENUMBER 339 L59 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L60 LINENUMBER 340 L60 LDC 0.125 FSTORE 24 L61 LINENUMBER 341 L61 FLOAD 24 FLOAD 24 FLOAD 24 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L62 LINENUMBER 342 L62 INVOKESTATIC bao.K ()J LDC 3000 LREM L2F LDC 3000.0 FDIV LDC 8.0 FMUL FSTORE 25 L63 LINENUMBER 343 L63 FLOAD 25 FCONST_0 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L64 LINENUMBER 344 L64 LDC -50.0 FCONST_0 FCONST_0 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L65 LINENUMBER 345 L65 ALOAD 9 FCONST_0 FCONST_0 FCONST_1 FCONST_1 SIPUSH 255 SIPUSH 255 FLOAD 18 INVOKESTATIC bly.a (Lbmh;FFFFIIF)V L66 LINENUMBER 346 L66 INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L67 LINENUMBER 347 L67 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L68 LINENUMBER 348 L68 FLOAD 24 FLOAD 24 FLOAD 24 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L69 LINENUMBER 349 L69 INVOKESTATIC bao.K ()J LDC 4873 LREM L2F LDC 4873.0 FDIV LDC 8.0 FMUL FSTORE 25 L70 LINENUMBER 350 L70 FLOAD 25 FNEG FCONST_0 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L71 LINENUMBER 351 L71 LDC 10.0 FCONST_0 FCONST_0 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L72 LINENUMBER 352 L72 ALOAD 9 FCONST_0 FCONST_0 FCONST_1 FCONST_1 SIPUSH 255 SIPUSH 255 FLOAD 18 INVOKESTATIC bly.a (Lbmh;FFFFIIF)V L73 LINENUMBER 353 L73 INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L74 LINENUMBER 354 L74 SIPUSH 5888 INVOKESTATIC org/lwjgl/opengl/GL11.glMatrixMode (I)V L75 LINENUMBER 355 L75 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L76 LINENUMBER 356 L76 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L77 LINENUMBER 357 L77 SIPUSH 515 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V L50 LINENUMBER 302 L50 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] IINC 22 1 GOTO L35 L36 LINENUMBER 361 L36 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] [] INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L78 LINENUMBER 362 L78 GOTO L79 L13 LINENUMBER 365 L13 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] [] ICONST_0 ISTORE 18 L80 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] [] ILOAD 18 ILOAD 3 IF_ICMPGE L79 L81 LINENUMBER 367 L81 INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L82 LINENUMBER 369 L82 ILOAD 18 IFLE L83 L84 LINENUMBER 371 L84 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL FSTORE 17 L85 LINENUMBER 372 L85 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL FSTORE 19 L86 LINENUMBER 373 L86 ALOAD 0 GETFIELD bny.j : Ljava/util/Random; INVOKEVIRTUAL java/util/Random.nextFloat ()F FCONST_2 FMUL FCONST_1 FSUB LDC 0.3 FMUL FSTORE 20 L87 LINENUMBER 374 L87 FLOAD 17 FLOAD 19 FLOAD 20 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L83 LINENUMBER 377 L83 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] [] GETSTATIC bny.g : Z IFNE L88 L89 LINENUMBER 379 L89 LDC 180.0 ALOAD 0 GETFIELD bny.b : Lbnn; GETFIELD bnn.j : F FSUB FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L88 LINENUMBER 382 L88 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] [] FLOAD 5 FLOAD 6 FLOAD 7 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L90 LINENUMBER 383 L90 ALOAD 9 INVOKEVIRTUAL bmh.b ()V L91 LINENUMBER 384 L91 ALOAD 9 FCONST_0 FCONST_1 FCONST_0 INVOKEVIRTUAL bmh.c (FFF)V L92 LINENUMBER 385 L92 ALOAD 9 FCONST_0 FLOAD 15 FSUB F2D FCONST_0 FLOAD 16 FSUB F2D DCONST_0 FLOAD 10 F2D FLOAD 13 F2D INVOKEVIRTUAL bmh.a (DDDDD)V L93 LINENUMBER 386 L93 ALOAD 9 FLOAD 14 FLOAD 15 FSUB F2D FCONST_0 FLOAD 16 FSUB F2D DCONST_0 FLOAD 11 F2D FLOAD 13 F2D INVOKEVIRTUAL bmh.a (DDDDD)V L94 LINENUMBER 387 L94 ALOAD 9 FLOAD 14 FLOAD 15 FSUB F2D FCONST_1 FLOAD 16 FSUB F2D DCONST_0 FLOAD 11 F2D FLOAD 12 F2D INVOKEVIRTUAL bmh.a (DDDDD)V L95 LINENUMBER 388 L95 ALOAD 9 FCONST_0 FLOAD 15 FSUB F2D FCONST_1 FLOAD 16 FSUB F2D DCONST_0 FLOAD 10 F2D FLOAD 12 F2D INVOKEVIRTUAL bmh.a (DDDDD)V L96 LINENUMBER 389 L96 ALOAD 9 INVOKEVIRTUAL bmh.a ()I POP L97 LINENUMBER 390 L97 INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L98 LINENUMBER 365 L98 IINC 18 1 GOTO L80 L79 LINENUMBER 393 L79 FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] [] RETURN L99 LOCALVARIABLE texturemanager Lbqf; L4 L2 10 LOCALVARIABLE resourcelocation Lbqx; L5 L2 11 LOCALVARIABLE b0 B L25 L23 21 LOCALVARIABLE b0 B L29 L27 21 LOCALVARIABLE b0 B L32 L30 21 LOCALVARIABLE x F L40 L43 23 LOCALVARIABLE y F L41 L43 24 LOCALVARIABLE z F L42 L43 25 LOCALVARIABLE f11 F L57 L50 23 LOCALVARIABLE f12 F L61 L50 24 LOCALVARIABLE f13 F L63 L50 25 LOCALVARIABLE k I L35 L36 22 LOCALVARIABLE f9 F L19 L78 18 LOCALVARIABLE itemstack Ladd; L21 L78 19 LOCALVARIABLE j I L22 L78 20 LOCALVARIABLE b0 B L26 L78 21 LOCALVARIABLE f10 F L20 L13 17 LOCALVARIABLE f16 F L86 L83 19 LOCALVARIABLE f17 F L87 L83 20 LOCALVARIABLE f10 F L85 L83 17 LOCALVARIABLE l I L80 L79 18 LOCALVARIABLE this Lbny; L0 L99 0 LOCALVARIABLE p_77020_1_ Lxk; L0 L99 1 LOCALVARIABLE p_77020_2_ Lrf; L0 L99 2 LOCALVARIABLE p_77020_3_ I L0 L99 3 LOCALVARIABLE p_77020_4_ F L0 L99 4 LOCALVARIABLE p_77020_5_ F L0 L99 5 LOCALVARIABLE p_77020_6_ F L0 L99 6 LOCALVARIABLE p_77020_7_ F L0 L99 7 LOCALVARIABLE pass I L0 L99 8 LOCALVARIABLE tessellator Lbmh; L1 L99 9 LOCALVARIABLE f14 F L6 L99 10 LOCALVARIABLE f15 F L7 L99 11 LOCALVARIABLE f4 F L8 L99 12 LOCALVARIABLE f5 F L9 L99 13 LOCALVARIABLE f6 F L10 L99 14 LOCALVARIABLE f7 F L11 L99 15 LOCALVARIABLE f8 F L12 L99 16 MAXSTACK = 11 MAXLOCALS = 26 // access flags 0x1 public a(Lbbu;Lbqf;Ladd;II)V L0 LINENUMBER 397 L0 ALOAD 0 ALOAD 1 ALOAD 2 ALOAD 3 ILOAD 4 ILOAD 5 ICONST_0 INVOKEVIRTUAL bny.renderItemIntoGUI (Lbbu;Lbqf;Ladd;IIZ)V L1 LINENUMBER 398 L1 RETURN L2 LOCALVARIABLE this Lbny; L0 L2 0 LOCALVARIABLE p_77015_1_ Lbbu; L0 L2 1 LOCALVARIABLE p_77015_2_ Lbqf; L0 L2 2 LOCALVARIABLE p_77015_3_ Ladd; L0 L2 3 LOCALVARIABLE p_77015_4_ I L0 L2 4 LOCALVARIABLE p_77015_5_ I L0 L2 5 MAXSTACK = 7 MAXLOCALS = 6 // access flags 0x1 public renderItemIntoGUI(Lbbu;Lbqf;Ladd;IIZ)V L0 LINENUMBER 402 L0 ALOAD 3 INVOKEVIRTUAL add.k ()I ISTORE 7 L1 LINENUMBER 403 L1 ALOAD 3 INVOKEVIRTUAL add.c ()Lrf; ASTORE 8 L2 LINENUMBER 409 L2 ALOAD 3 INVOKEVIRTUAL add.d ()I IFNE L3 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; INVOKESTATIC aji.a (Ladb;)Laji; INVOKEVIRTUAL aji.b ()I INVOKESTATIC blm.a (I)Z IFEQ L3 L4 LINENUMBER 411 L4 ALOAD 2 GETSTATIC bpz.b : Lbqx; INVOKEVIRTUAL bqf.a (Lbqx;)V L5 LINENUMBER 412 L5 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; INVOKESTATIC aji.a (Ladb;)Laji; ASTORE 13 L6 LINENUMBER 413 L6 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L7 LINENUMBER 415 L7 ALOAD 13 INVOKEVIRTUAL aji.w ()I IFEQ L8 L9 LINENUMBER 417 L9 SIPUSH 516 LDC 0.1 INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V L10 LINENUMBER 418 L10 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L11 LINENUMBER 419 L11 SIPUSH 770 SIPUSH 771 ICONST_1 ICONST_0 INVOKESTATIC buu.c (IIII)V GOTO L12 L8 LINENUMBER 423 L8 FRAME FULL [bny bbu bqf add I I I I rf T T T T aji] [] SIPUSH 516 LDC 0.5 INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V L13 LINENUMBER 424 L13 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L12 LINENUMBER 427 L12 FRAME FULL [bny bbu bqf add I I I I rf T T T T aji] [] INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V L14 LINENUMBER 428 L14 ILOAD 4 ICONST_2 ISUB I2F ILOAD 5 ICONST_3 IADD I2F LDC -3.0 ALOAD 0 GETFIELD bny.f : F FADD INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L15 LINENUMBER 429 L15 LDC 10.0 LDC 10.0 LDC 10.0 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L16 LINENUMBER 430 L16 FCONST_1 LDC 0.5 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V L17 LINENUMBER 431 L17 FCONST_1 FCONST_1 LDC -1.0 INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V L18 LINENUMBER 432 L18 LDC 210.0 FCONST_1 FCONST_0 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L19 LINENUMBER 433 L19 LDC 45.0 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L20 LINENUMBER 434 L20 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ALOAD 3 ICONST_0 INVOKEVIRTUAL adb.a (Ladd;I)I ISTORE 9 L21 LINENUMBER 435 L21 ILOAD 9 BIPUSH 16 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 11 L22 LINENUMBER 436 L22 ILOAD 9 BIPUSH 8 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 12 L23 LINENUMBER 437 L23 ILOAD 9 SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 10 L24 LINENUMBER 439 L24 ALOAD 0 GETFIELD bny.a : Z IFEQ L25 L26 LINENUMBER 441 L26 FLOAD 11 FLOAD 12 FLOAD 10 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L25 LINENUMBER 444 L25 FRAME FULL [bny bbu bqf add I I I I rf I F F F aji] [] LDC -90.0 FCONST_0 FCONST_1 FCONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V L27 LINENUMBER 445 L27 ALOAD 0 GETFIELD bny.i : Lblm; ALOAD 0 GETFIELD bny.a : Z PUTFIELD blm.c : Z L28 LINENUMBER 446 L28 ALOAD 0 GETFIELD bny.i : Lblm; ALOAD 13 ILOAD 7 FCONST_1 INVOKEVIRTUAL blm.a (Laji;IF)V L29 LINENUMBER 447 L29 ALOAD 0 GETFIELD bny.i : Lblm; ICONST_1 PUTFIELD blm.c : Z L30 LINENUMBER 449 L30 ALOAD 13 INVOKEVIRTUAL aji.w ()I IFNE L31 L32 LINENUMBER 451 L32 SIPUSH 516 LDC 0.1 INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V L31 LINENUMBER 454 L31 FRAME FULL [bny bbu bqf add I I I I rf I F F F aji] [] INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V L33 LINENUMBER 455 L33 GOTO L34 L3 LINENUMBER 456 L3 FRAME FULL [bny bbu bqf add I I I I rf] [] ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; INVOKEVIRTUAL adb.b ()Z IFEQ L35 L36 LINENUMBER 458 L36 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L37 LINENUMBER 459 L37 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L38 LINENUMBER 460 L38 ALOAD 2 GETSTATIC bpz.c : Lbqx; INVOKEVIRTUAL bqf.a (Lbqx;)V L39 LINENUMBER 461 L39 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L40 LINENUMBER 462 L40 SIPUSH 3553 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L41 LINENUMBER 463 L41 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L42 LINENUMBER 464 L42 ICONST_0 ICONST_0 ICONST_0 ICONST_0 INVOKESTATIC buu.c (IIII)V L43 LINENUMBER 465 L43 ICONST_0 ICONST_0 ICONST_0 ICONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColorMask (ZZZZ)V L44 LINENUMBER 466 L44 FCONST_1 FCONST_1 FCONST_1 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L45 LINENUMBER 467 L45 GETSTATIC bmh.a : Lbmh; ASTORE 13 L46 LINENUMBER 468 L46 ALOAD 13 INVOKEVIRTUAL bmh.b ()V L47 LINENUMBER 469 L47 ALOAD 13 ICONST_M1 INVOKEVIRTUAL bmh.c (I)V L48 LINENUMBER 470 L48 ALOAD 13 ILOAD 4 ICONST_2 ISUB I2D ILOAD 5 BIPUSH 18 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D INVOKEVIRTUAL bmh.a (DDD)V L49 LINENUMBER 471 L49 ALOAD 13 ILOAD 4 BIPUSH 18 IADD I2D ILOAD 5 BIPUSH 18 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D INVOKEVIRTUAL bmh.a (DDD)V L50 LINENUMBER 472 L50 ALOAD 13 ILOAD 4 BIPUSH 18 IADD I2D ILOAD 5 ICONST_2 ISUB I2D ALOAD 0 GETFIELD bny.f : F F2D INVOKEVIRTUAL bmh.a (DDD)V L51 LINENUMBER 473 L51 ALOAD 13 ILOAD 4 ICONST_2 ISUB I2D ILOAD 5 ICONST_2 ISUB I2D ALOAD 0 GETFIELD bny.f : F F2D INVOKEVIRTUAL bmh.a (DDD)V L52 LINENUMBER 474 L52 ALOAD 13 INVOKEVIRTUAL bmh.a ()I POP L53 LINENUMBER 475 L53 ICONST_1 ICONST_1 ICONST_1 ICONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColorMask (ZZZZ)V L54 LINENUMBER 476 L54 SIPUSH 3553 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L55 LINENUMBER 477 L55 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L56 LINENUMBER 479 L56 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ASTORE 14 L57 LINENUMBER 480 L57 ICONST_0 ISTORE 9 L58 FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [] ILOAD 9 ALOAD 14 ILOAD 7 INVOKEVIRTUAL adb.getRenderPasses (I)I IF_ICMPGE L59 L60 LINENUMBER 482 L60 SIPUSH 770 SIPUSH 771 ICONST_1 ICONST_0 INVOKESTATIC buu.c (IIII)V L61 LINENUMBER 483 L61 ALOAD 2 ALOAD 14 INVOKEVIRTUAL adb.d ()I IFNE L62 GETSTATIC bpz.b : Lbqx; GOTO L63 L62 FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [bqf] GETSTATIC bpz.c : Lbqx; L63 FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [bqf bqx] INVOKEVIRTUAL bqf.a (Lbqx;)V L64 LINENUMBER 484 L64 ALOAD 14 ALOAD 3 ILOAD 9 INVOKEVIRTUAL adb.getIcon (Ladd;I)Lrf; ASTORE 15 L65 LINENUMBER 485 L65 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ALOAD 3 ILOAD 9 INVOKEVIRTUAL adb.a (Ladd;I)I ISTORE 16 L66 LINENUMBER 486 L66 ILOAD 16 BIPUSH 16 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 10 L67 LINENUMBER 487 L67 ILOAD 16 BIPUSH 8 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 17 L68 LINENUMBER 488 L68 ILOAD 16 SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 18 L69 LINENUMBER 490 L69 ALOAD 0 GETFIELD bny.a : Z IFEQ L70 L71 LINENUMBER 492 L71 FLOAD 10 FLOAD 17 FLOAD 18 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L70 LINENUMBER 495 L70 FRAME FULL [bny bbu bqf add I I I I rf I F T T bmh adb rf I F F] [] SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L72 LINENUMBER 496 L72 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L73 LINENUMBER 498 L73 ALOAD 0 ILOAD 4 ILOAD 5 ALOAD 15 BIPUSH 16 BIPUSH 16 INVOKEVIRTUAL bny.a (IILrf;II)V L74 LINENUMBER 500 L74 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L75 LINENUMBER 501 L75 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L76 LINENUMBER 503 L76 ILOAD 6 IFEQ L77 ALOAD 3 ILOAD 9 INVOKEVIRTUAL add.hasEffect (I)Z IFEQ L77 L78 LINENUMBER 505 L78 ALOAD 0 ALOAD 2 ILOAD 4 ILOAD 5 INVOKEVIRTUAL bny.renderEffect (Lbqf;II)V L77 LINENUMBER 480 L77 FRAME FULL [bny bbu bqf add I I I I rf I F T T bmh adb rf I F F] [] IINC 9 1 GOTO L58 L59 LINENUMBER 509 L59 FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [] SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L79 LINENUMBER 510 L79 GOTO L34 L35 LINENUMBER 513 L35 FRAME FULL [bny bbu bqf add I I I I rf] [] SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L80 LINENUMBER 514 L80 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L81 LINENUMBER 515 L81 SIPUSH 770 SIPUSH 771 ICONST_1 ICONST_0 INVOKESTATIC buu.c (IIII)V L82 LINENUMBER 516 L82 ALOAD 2 ALOAD 3 INVOKEVIRTUAL add.d ()I INVOKEVIRTUAL bqf.a (I)Lbqx; ASTORE 13 L83 LINENUMBER 517 L83 ALOAD 2 ALOAD 13 INVOKEVIRTUAL bqf.a (Lbqx;)V L84 LINENUMBER 519 L84 ALOAD 8 IFNONNULL L85 L86 LINENUMBER 521 L86 INVOKESTATIC bao.B ()Lbao; INVOKEVIRTUAL bao.P ()Lbqf; ALOAD 13 INVOKEVIRTUAL bqf.b (Lbqx;)Lbqh; CHECKCAST bpz LDC "missingno" INVOKEVIRTUAL bpz.b (Ljava/lang/String;)Lbqd; ASTORE 8 L85 LINENUMBER 524 L85 FRAME FULL [bny bbu bqf add I I I I rf T T T T bqx] [] ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ALOAD 3 ICONST_0 INVOKEVIRTUAL adb.a (Ladd;I)I ISTORE 9 L87 LINENUMBER 525 L87 ILOAD 9 BIPUSH 16 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 11 L88 LINENUMBER 526 L88 ILOAD 9 BIPUSH 8 ISHR SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 12 L89 LINENUMBER 527 L89 ILOAD 9 SIPUSH 255 IAND I2F LDC 255.0 FDIV FSTORE 10 L90 LINENUMBER 529 L90 ALOAD 0 GETFIELD bny.a : Z IFEQ L91 L92 LINENUMBER 531 L92 FLOAD 11 FLOAD 12 FLOAD 10 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L91 LINENUMBER 534 L91 FRAME FULL [bny bbu bqf add I I I I rf I F F F bqx] [] SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L93 LINENUMBER 535 L93 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L94 LINENUMBER 536 L94 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L95 LINENUMBER 538 L95 ALOAD 0 ILOAD 4 ILOAD 5 ALOAD 8 CHECKCAST rf BIPUSH 16 BIPUSH 16 INVOKEVIRTUAL bny.a (IILrf;II)V L96 LINENUMBER 540 L96 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L97 LINENUMBER 541 L97 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L98 LINENUMBER 542 L98 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L99 LINENUMBER 544 L99 ILOAD 6 IFEQ L100 ALOAD 3 ICONST_0 INVOKEVIRTUAL add.hasEffect (I)Z IFEQ L100 L101 LINENUMBER 546 L101 ALOAD 0 ALOAD 2 ILOAD 4 ILOAD 5 INVOKEVIRTUAL bny.renderEffect (Lbqf;II)V L100 LINENUMBER 548 L100 FRAME FULL [bny bbu bqf add I I I I rf I F F F bqx] [] SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L34 LINENUMBER 551 L34 FRAME FULL [bny bbu bqf add I I I I rf I T T T java/lang/Object] [] SIPUSH 2884 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L102 LINENUMBER 552 L102 RETURN L103 LOCALVARIABLE block Laji; L6 L33 13 LOCALVARIABLE l I L21 L3 9 LOCALVARIABLE f F L24 L3 10 LOCALVARIABLE f3 F L22 L3 11 LOCALVARIABLE f4 F L23 L3 12 LOCALVARIABLE iicon Lrf; L65 L77 15 LOCALVARIABLE i1 I L66 L77 16 LOCALVARIABLE f1 F L68 L77 17 LOCALVARIABLE f2 F L69 L77 18 LOCALVARIABLE f F L67 L59 10 LOCALVARIABLE tessellator Lbmh; L46 L79 13 LOCALVARIABLE item Ladb; L57 L79 14 LOCALVARIABLE l I L58 L35 9 LOCALVARIABLE resourcelocation Lbqx; L83 L34 13 LOCALVARIABLE f F L90 L34 10 LOCALVARIABLE f3 F L88 L34 11 LOCALVARIABLE f4 F L89 L34 12 LOCALVARIABLE this Lbny; L0 L103 0 LOCALVARIABLE p_77015_1_ Lbbu; L0 L103 1 LOCALVARIABLE p_77015_2_ Lbqf; L0 L103 2 LOCALVARIABLE p_77015_3_ Ladd; L0 L103 3 LOCALVARIABLE p_77015_4_ I L0 L103 4 LOCALVARIABLE p_77015_5_ I L0 L103 5 LOCALVARIABLE renderEffect Z L0 L103 6 LOCALVARIABLE k I L1 L103 7 LOCALVARIABLE object Ljava/lang/Object; L2 L103 8 LOCALVARIABLE l I L87 L103 9 MAXSTACK = 7 MAXLOCALS = 19 // access flags 0x1 public b(Lbbu;Lbqf;Ladd;II)V TRYCATCHBLOCK L0 L1 L2 java/lang/Throwable L3 LINENUMBER 557 L3 ALOAD 3 IFNULL L4 L5 LINENUMBER 559 L5 ALOAD 0 DUP GETFIELD bny.f : F LDC 50.0 FADD PUTFIELD bny.f : F L0 LINENUMBER 563 L0 ALOAD 0 GETFIELD bny.c : Lblm; ALOAD 2 ALOAD 3 ALOAD 0 GETFIELD bny.a : Z ALOAD 0 GETFIELD bny.f : F ILOAD 4 I2F ILOAD 5 I2F INVOKESTATIC net/minecraftforge/client/ForgeHooksClient.renderInventoryItem (Lblm;Lbqf;Ladd;ZFFF)Z IFNE L1 L6 LINENUMBER 565 L6 ALOAD 0 ALOAD 1 ALOAD 2 ALOAD 3 ILOAD 4 ILOAD 5 ICONST_1 INVOKEVIRTUAL bny.renderItemIntoGUI (Lbbu;Lbqf;Ladd;IIZ)V L1 LINENUMBER 605 L1 FRAME FULL [bny bbu bqf add I I] [] GOTO L7 L2 LINENUMBER 568 L2 FRAME FULL [bny bbu bqf add I I] [java/lang/Throwable] ASTORE 6 L8 LINENUMBER 570 L8 ALOAD 6 LDC "Rendering item" INVOKESTATIC b.a (Ljava/lang/Throwable;Ljava/lang/String;)Lb; ASTORE 7 L9 LINENUMBER 571 L9 ALOAD 7 LDC "Item being rendered" INVOKEVIRTUAL b.a (Ljava/lang/String;)Lk; ASTORE 8 L10 LINENUMBER 572 L10 ALOAD 8 LDC "Item Type" NEW bnz DUP ALOAD 0 ALOAD 3 INVOKESPECIAL bnz. (Lbny;Ladd;)V INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V L11 LINENUMBER 580 L11 ALOAD 8 LDC "Item Aux" NEW boa DUP ALOAD 0 ALOAD 3 INVOKESPECIAL boa. (Lbny;Ladd;)V INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V L12 LINENUMBER 588 L12 ALOAD 8 LDC "Item NBT" NEW bob DUP ALOAD 0 ALOAD 3 INVOKESPECIAL bob. (Lbny;Ladd;)V INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V L13 LINENUMBER 596 L13 ALOAD 8 LDC "Item Foil" NEW boc DUP ALOAD 0 ALOAD 3 INVOKESPECIAL boc. (Lbny;Ladd;)V INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V L14 LINENUMBER 604 L14 NEW s DUP ALOAD 7 INVOKESPECIAL s. (Lb;)V ATHROW L7 LINENUMBER 624 L7 FRAME FULL [bny bbu bqf add I I] [] ALOAD 0 DUP GETFIELD bny.f : F LDC 50.0 FSUB PUTFIELD bny.f : F L4 LINENUMBER 626 L4 FRAME FULL [bny bbu bqf add I I] [] RETURN L15 LOCALVARIABLE crashreport Lb; L9 L7 7 LOCALVARIABLE crashreportcategory Lk; L10 L7 8 LOCALVARIABLE throwable Ljava/lang/Throwable; L8 L7 6 LOCALVARIABLE this Lbny; L3 L15 0 LOCALVARIABLE p_82406_1_ Lbbu; L3 L15 1 LOCALVARIABLE p_82406_2_ Lbqf; L3 L15 2 LOCALVARIABLE p_82406_3_ Ladd; L3 L15 3 LOCALVARIABLE p_82406_4_ I L3 L15 4 LOCALVARIABLE p_82406_5_ I L3 L15 5 MAXSTACK = 7 MAXLOCALS = 9 // access flags 0x1 public renderEffect(Lbqf;II)V L0 LINENUMBER 630 L0 SIPUSH 514 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V L1 LINENUMBER 631 L1 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L2 LINENUMBER 632 L2 ICONST_0 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthMask (Z)V L3 LINENUMBER 633 L3 ALOAD 1 GETSTATIC bny.h : Lbqx; INVOKEVIRTUAL bqf.a (Lbqx;)V L4 LINENUMBER 634 L4 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L5 LINENUMBER 635 L5 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L6 LINENUMBER 636 L6 LDC 0.5 LDC 0.25 LDC 0.8 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L7 LINENUMBER 637 L7 ALOAD 0 ILOAD 2 LDC 431278612 IMUL ILOAD 3 LDC 32178161 IMUL IADD ILOAD 2 ICONST_2 ISUB ILOAD 3 ICONST_2 ISUB BIPUSH 20 BIPUSH 20 INVOKESPECIAL bny.a (IIIII)V L8 LINENUMBER 638 L8 ICONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthMask (Z)V L9 LINENUMBER 639 L9 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L10 LINENUMBER 640 L10 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L11 LINENUMBER 641 L11 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L12 LINENUMBER 642 L12 SIPUSH 515 INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V L13 LINENUMBER 643 L13 RETURN L14 LOCALVARIABLE this Lbny; L0 L14 0 LOCALVARIABLE manager Lbqf; L0 L14 1 LOCALVARIABLE x I L0 L14 2 LOCALVARIABLE y I L0 L14 3 MAXSTACK = 6 MAXLOCALS = 4 // access flags 0x2 private a(IIIII)V L0 LINENUMBER 647 L0 ICONST_0 ISTORE 6 L1 FRAME FULL [bny I I I I I I] [] ILOAD 6 ICONST_1 IF_ICMPGE L2 SIPUSH 772 ICONST_1 ICONST_0 ICONST_1 INVOKESTATIC buu.c (IIII)V L3 LINENUMBER 650 L3 LDC 0.00390625 FSTORE 7 L4 LINENUMBER 651 L4 LDC 0.00390625 FSTORE 8 L5 LINENUMBER 652 L5 INVOKESTATIC bao.K ()J SIPUSH 3000 ILOAD 6 SIPUSH 1873 IMUL IADD I2L LREM L2F LDC 3000.0 ILOAD 6 SIPUSH 1873 IMUL I2F FADD FDIV LDC 256.0 FMUL FSTORE 9 L6 LINENUMBER 653 L6 FCONST_0 FSTORE 10 L7 LINENUMBER 654 L7 GETSTATIC bmh.a : Lbmh; ASTORE 11 L8 LINENUMBER 655 L8 LDC 4.0 FSTORE 12 L9 LINENUMBER 657 L9 ILOAD 6 ICONST_1 IF_ICMPNE L10 L11 LINENUMBER 659 L11 LDC -1.0 FSTORE 12 L10 LINENUMBER 662 L10 FRAME FULL [bny I I I I I I F F F F bmh F] [] ALOAD 11 INVOKEVIRTUAL bmh.b ()V L12 LINENUMBER 663 L12 ALOAD 11 ILOAD 2 ICONST_0 IADD I2D ILOAD 3 ILOAD 5 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D FLOAD 9 ILOAD 5 I2F FLOAD 12 FMUL FADD FLOAD 7 FMUL F2D FLOAD 10 ILOAD 5 I2F FADD FLOAD 8 FMUL F2D INVOKEVIRTUAL bmh.a (DDDDD)V L13 LINENUMBER 664 L13 ALOAD 11 ILOAD 2 ILOAD 4 IADD I2D ILOAD 3 ILOAD 5 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D FLOAD 9 ILOAD 4 I2F FADD ILOAD 5 I2F FLOAD 12 FMUL FADD FLOAD 7 FMUL F2D FLOAD 10 ILOAD 5 I2F FADD FLOAD 8 FMUL F2D INVOKEVIRTUAL bmh.a (DDDDD)V L14 LINENUMBER 665 L14 ALOAD 11 ILOAD 2 ILOAD 4 IADD I2D ILOAD 3 ICONST_0 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D FLOAD 9 ILOAD 4 I2F FADD FLOAD 7 FMUL F2D FLOAD 10 FCONST_0 FADD FLOAD 8 FMUL F2D INVOKEVIRTUAL bmh.a (DDDDD)V L15 LINENUMBER 666 L15 ALOAD 11 ILOAD 2 ICONST_0 IADD I2D ILOAD 3 ICONST_0 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D FLOAD 9 FCONST_0 FADD FLOAD 7 FMUL F2D FLOAD 10 FCONST_0 FADD FLOAD 8 FMUL F2D INVOKEVIRTUAL bmh.a (DDDDD)V L16 LINENUMBER 667 L16 ALOAD 11 INVOKEVIRTUAL bmh.a ()I POP L17 LINENUMBER 647 L17 IINC 6 1 GOTO L1 L2 LINENUMBER 669 L2 FRAME FULL [bny I I I I I I] [] RETURN L18 LOCALVARIABLE f F L4 L17 7 LOCALVARIABLE f1 F L5 L17 8 LOCALVARIABLE f2 F L6 L17 9 LOCALVARIABLE f3 F L7 L17 10 LOCALVARIABLE tessellator Lbmh; L8 L17 11 LOCALVARIABLE f4 F L9 L17 12 LOCALVARIABLE j1 I L1 L2 6 LOCALVARIABLE this Lbny; L0 L18 0 LOCALVARIABLE p_77018_1_ I L0 L18 1 LOCALVARIABLE p_77018_2_ I L0 L18 2 LOCALVARIABLE p_77018_3_ I L0 L18 3 LOCALVARIABLE p_77018_4_ I L0 L18 4 LOCALVARIABLE p_77018_5_ I L0 L18 5 MAXSTACK = 11 MAXLOCALS = 13 // access flags 0x1 public c(Lbbu;Lbqf;Ladd;II)V L0 LINENUMBER 673 L0 ALOAD 0 ALOAD 1 ALOAD 2 ALOAD 3 ILOAD 4 ILOAD 5 ACONST_NULL CHECKCAST java/lang/String INVOKEVIRTUAL bny.a (Lbbu;Lbqf;Ladd;IILjava/lang/String;)V L1 LINENUMBER 674 L1 RETURN L2 LOCALVARIABLE this Lbny; L0 L2 0 LOCALVARIABLE p_77021_1_ Lbbu; L0 L2 1 LOCALVARIABLE p_77021_2_ Lbqf; L0 L2 2 LOCALVARIABLE p_77021_3_ Ladd; L0 L2 3 LOCALVARIABLE p_77021_4_ I L0 L2 4 LOCALVARIABLE p_77021_5_ I L0 L2 5 MAXSTACK = 7 MAXLOCALS = 6 // access flags 0x1 public a(Lbbu;Lbqf;Ladd;IILjava/lang/String;)V L0 LINENUMBER 678 L0 ALOAD 3 IFNULL L1 L2 LINENUMBER 680 L2 ALOAD 3 GETFIELD add.b : I ICONST_1 IF_ICMPGT L3 ALOAD 6 IFNULL L4 L3 LINENUMBER 682 L3 FRAME FULL [bny bbu bqf add I I java/lang/String] [] ALOAD 6 IFNONNULL L5 ALOAD 3 GETFIELD add.b : I INVOKESTATIC java/lang/String.valueOf (I)Ljava/lang/String; GOTO L6 L5 FRAME FULL [bny bbu bqf add I I java/lang/String] [] ALOAD 6 L6 FRAME FULL [bny bbu bqf add I I java/lang/String] [java/lang/String] ASTORE 7 L7 LINENUMBER 683 L7 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L8 LINENUMBER 684 L8 SIPUSH 2929 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L9 LINENUMBER 685 L9 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L10 LINENUMBER 686 L10 ALOAD 1 ALOAD 7 ILOAD 4 BIPUSH 19 IADD ICONST_2 ISUB ALOAD 1 ALOAD 7 INVOKEVIRTUAL bbu.a (Ljava/lang/String;)I ISUB ILOAD 5 BIPUSH 6 IADD ICONST_3 IADD LDC 16777215 INVOKEVIRTUAL bbu.a (Ljava/lang/String;III)I POP L11 LINENUMBER 687 L11 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L12 LINENUMBER 688 L12 SIPUSH 2929 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L4 LINENUMBER 691 L4 FRAME FULL [bny bbu bqf add I I java/lang/String] [] ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ALOAD 3 INVOKEVIRTUAL adb.showDurabilityBar (Ladd;)Z IFEQ L1 L13 LINENUMBER 693 L13 ALOAD 3 INVOKEVIRTUAL add.b ()Ladb; ALOAD 3 INVOKEVIRTUAL adb.getDurabilityForDisplay (Ladd;)D DSTORE 7 L14 LINENUMBER 694 L14 LDC 13.0 DLOAD 7 LDC 13.0 DMUL DSUB INVOKESTATIC java/lang/Math.round (D)J L2I ISTORE 9 L15 LINENUMBER 695 L15 LDC 255.0 DLOAD 7 LDC 255.0 DMUL DSUB INVOKESTATIC java/lang/Math.round (D)J L2I ISTORE 10 L16 LINENUMBER 696 L16 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L17 LINENUMBER 697 L17 SIPUSH 2929 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L18 LINENUMBER 698 L18 SIPUSH 3553 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L19 LINENUMBER 699 L19 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L20 LINENUMBER 700 L20 SIPUSH 3042 INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V L21 LINENUMBER 701 L21 GETSTATIC bmh.a : Lbmh; ASTORE 11 L22 LINENUMBER 702 L22 SIPUSH 255 ILOAD 10 ISUB BIPUSH 16 ISHL ILOAD 10 BIPUSH 8 ISHL IOR ISTORE 12 L23 LINENUMBER 703 L23 SIPUSH 255 ILOAD 10 ISUB ICONST_4 IDIV BIPUSH 16 ISHL SIPUSH 16128 IOR ISTORE 13 L24 LINENUMBER 704 L24 ALOAD 0 ALOAD 11 ILOAD 4 ICONST_2 IADD ILOAD 5 BIPUSH 13 IADD BIPUSH 13 ICONST_2 ICONST_0 INVOKESPECIAL bny.a (Lbmh;IIIII)V L25 LINENUMBER 705 L25 ALOAD 0 ALOAD 11 ILOAD 4 ICONST_2 IADD ILOAD 5 BIPUSH 13 IADD BIPUSH 12 ICONST_1 ILOAD 13 INVOKESPECIAL bny.a (Lbmh;IIIII)V L26 LINENUMBER 706 L26 ALOAD 0 ALOAD 11 ILOAD 4 ICONST_2 IADD ILOAD 5 BIPUSH 13 IADD ILOAD 9 ICONST_1 ILOAD 12 INVOKESPECIAL bny.a (Lbmh;IIIII)V L27 LINENUMBER 708 L27 SIPUSH 3008 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L28 LINENUMBER 709 L28 SIPUSH 3553 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L29 LINENUMBER 710 L29 SIPUSH 2896 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L30 LINENUMBER 711 L30 SIPUSH 2929 INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V L31 LINENUMBER 712 L31 FCONST_1 FCONST_1 FCONST_1 FCONST_1 INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V L1 LINENUMBER 715 L1 FRAME FULL [bny bbu bqf add I I java/lang/String] [] RETURN L32 LOCALVARIABLE s1 Ljava/lang/String; L7 L4 7 LOCALVARIABLE health D L14 L1 7 LOCALVARIABLE j1 I L15 L1 9 LOCALVARIABLE k I L16 L1 10 LOCALVARIABLE tessellator Lbmh; L22 L1 11 LOCALVARIABLE l I L23 L1 12 LOCALVARIABLE i1 I L24 L1 13 LOCALVARIABLE this Lbny; L0 L32 0 LOCALVARIABLE p_94148_1_ Lbbu; L0 L32 1 LOCALVARIABLE p_94148_2_ Lbqf; L0 L32 2 LOCALVARIABLE p_94148_3_ Ladd; L0 L32 3 LOCALVARIABLE p_94148_4_ I L0 L32 4 LOCALVARIABLE p_94148_5_ I L0 L32 5 LOCALVARIABLE p_94148_6_ Ljava/lang/String; L0 L32 6 MAXSTACK = 7 MAXLOCALS = 14 // access flags 0x2 private a(Lbmh;IIIII)V L0 LINENUMBER 719 L0 ALOAD 1 INVOKEVIRTUAL bmh.b ()V L1 LINENUMBER 720 L1 ALOAD 1 ILOAD 6 INVOKEVIRTUAL bmh.c (I)V L2 LINENUMBER 721 L2 ALOAD 1 ILOAD 2 ICONST_0 IADD I2D ILOAD 3 ICONST_0 IADD I2D DCONST_0 INVOKEVIRTUAL bmh.a (DDD)V L3 LINENUMBER 722 L3 ALOAD 1 ILOAD 2 ICONST_0 IADD I2D ILOAD 3 ILOAD 5 IADD I2D DCONST_0 INVOKEVIRTUAL bmh.a (DDD)V L4 LINENUMBER 723 L4 ALOAD 1 ILOAD 2 ILOAD 4 IADD I2D ILOAD 3 ILOAD 5 IADD I2D DCONST_0 INVOKEVIRTUAL bmh.a (DDD)V L5 LINENUMBER 724 L5 ALOAD 1 ILOAD 2 ILOAD 4 IADD I2D ILOAD 3 ICONST_0 IADD I2D DCONST_0 INVOKEVIRTUAL bmh.a (DDD)V L6 LINENUMBER 725 L6 ALOAD 1 INVOKEVIRTUAL bmh.a ()I POP L7 LINENUMBER 726 L7 RETURN L8 LOCALVARIABLE this Lbny; L0 L8 0 LOCALVARIABLE p_77017_1_ Lbmh; L0 L8 1 LOCALVARIABLE p_77017_2_ I L0 L8 2 LOCALVARIABLE p_77017_3_ I L0 L8 3 LOCALVARIABLE p_77017_4_ I L0 L8 4 LOCALVARIABLE p_77017_5_ I L0 L8 5 LOCALVARIABLE p_77017_6_ I L0 L8 6 MAXSTACK = 7 MAXLOCALS = 7 // access flags 0x1 public a(IILrf;II)V L0 LINENUMBER 730 L0 GETSTATIC bmh.a : Lbmh; ASTORE 6 L1 LINENUMBER 731 L1 ALOAD 6 INVOKEVIRTUAL bmh.b ()V L2 LINENUMBER 732 L2 ALOAD 6 ILOAD 1 ICONST_0 IADD I2D ILOAD 2 ILOAD 5 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D ALOAD 3 INVOKEINTERFACE rf.c ()F F2D ALOAD 3 INVOKEINTERFACE rf.f ()F F2D INVOKEVIRTUAL bmh.a (DDDDD)V L3 LINENUMBER 733 L3 ALOAD 6 ILOAD 1 ILOAD 4 IADD I2D ILOAD 2 ILOAD 5 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D ALOAD 3 INVOKEINTERFACE rf.d ()F F2D ALOAD 3 INVOKEINTERFACE rf.f ()F F2D INVOKEVIRTUAL bmh.a (DDDDD)V L4 LINENUMBER 734 L4 ALOAD 6 ILOAD 1 ILOAD 4 IADD I2D ILOAD 2 ICONST_0 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D ALOAD 3 INVOKEINTERFACE rf.d ()F F2D ALOAD 3 INVOKEINTERFACE rf.e ()F F2D INVOKEVIRTUAL bmh.a (DDDDD)V L5 LINENUMBER 735 L5 ALOAD 6 ILOAD 1 ICONST_0 IADD I2D ILOAD 2 ICONST_0 IADD I2D ALOAD 0 GETFIELD bny.f : F F2D ALOAD 3 INVOKEINTERFACE rf.c ()F F2D ALOAD 3 INVOKEINTERFACE rf.e ()F F2D INVOKEVIRTUAL bmh.a (DDDDD)V L6 LINENUMBER 736 L6 ALOAD 6 INVOKEVIRTUAL bmh.a ()I POP L7 LINENUMBER 737 L7 RETURN L8 LOCALVARIABLE this Lbny; L0 L8 0 LOCALVARIABLE p_94149_1_ I L0 L8 1 LOCALVARIABLE p_94149_2_ I L0 L8 2 LOCALVARIABLE p_94149_3_ Lrf; L0 L8 3 LOCALVARIABLE p_94149_4_ I L0 L8 4 LOCALVARIABLE p_94149_5_ I L0 L8 5 LOCALVARIABLE tessellator Lbmh; L1 L8 6 MAXSTACK = 11 MAXLOCALS = 7 // access flags 0x4 protected a(Lsa;)Lbqx; L0 LINENUMBER 741 L0 ALOAD 0 ALOAD 1 CHECKCAST xk INVOKEVIRTUAL bny.a (Lxk;)Lbqx; ARETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 LOCALVARIABLE p_110775_1_ Lsa; L0 L1 1 MAXSTACK = 2 MAXLOCALS = 2 // access flags 0x1 public a(Lsa;DDDFF)V L0 LINENUMBER 746 L0 ALOAD 0 ALOAD 1 CHECKCAST xk DLOAD 2 DLOAD 4 DLOAD 6 FLOAD 8 FLOAD 9 INVOKEVIRTUAL bny.a (Lxk;DDDFF)V L1 LINENUMBER 747 L1 RETURN L2 LOCALVARIABLE this Lbny; L0 L2 0 LOCALVARIABLE p_76986_1_ Lsa; L0 L2 1 LOCALVARIABLE p_76986_2_ D L0 L2 2 LOCALVARIABLE p_76986_4_ D L0 L2 4 LOCALVARIABLE p_76986_6_ D L0 L2 6 LOCALVARIABLE p_76986_8_ F L0 L2 8 LOCALVARIABLE p_76986_9_ F L0 L2 9 MAXSTACK = 10 MAXLOCALS = 10 // access flags 0x1 public shouldSpreadItems()Z L0 LINENUMBER 757 L0 ICONST_1 IRETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 MAXSTACK = 1 MAXLOCALS = 1 // access flags 0x1 public shouldBob()Z L0 LINENUMBER 766 L0 ICONST_1 IRETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 MAXSTACK = 1 MAXLOCALS = 1 // access flags 0x1 public getMiniBlockCount(Ladd;B)B L0 LINENUMBER 771 L0 ILOAD 2 IRETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 LOCALVARIABLE stack Ladd; L0 L1 1 LOCALVARIABLE original B L0 L1 2 MAXSTACK = 1 MAXLOCALS = 3 // access flags 0x1 public getMiniItemCount(Ladd;B)B L0 LINENUMBER 783 L0 ILOAD 2 IRETURN L1 LOCALVARIABLE this Lbny; L0 L1 0 LOCALVARIABLE stack Ladd; L0 L1 1 LOCALVARIABLE original B L0 L1 2 MAXSTACK = 1 MAXLOCALS = 3 // access flags 0x9 public static getInstance()Lbny; L0 LINENUMBER 794 L0 GETSTATIC bny.instance : Lbny; IFNONNULL L1 NEW bny DUP INVOKESPECIAL bny. ()V PUTSTATIC bny.instance : Lbny; L1 LINENUMBER 795 L1 FRAME FULL [] [] GETSTATIC bny.instance : Lbny; ARETURN MAXSTACK = 2 MAXLOCALS = 0 // access flags 0x8 static ()V L0 LINENUMBER 37 L0 NEW bqx DUP LDC "textures/misc/enchanted_item_glint.png" INVOKESPECIAL bqx. (Ljava/lang/String;)V PUTSTATIC bny.h : Lbqx; RETURN MAXSTACK = 3 MAXLOCALS = 0 }