Custom Recipes
Introduction
This file is the README of Applied Energistics 2 for Custom Recipes. Applied Energistics 2 is extremely configurable and supports 100% customize-able
recipes if desired. This page will direct you on how to get started. The entry file for the recipe system is index.recipe
.
Auto-Generation
AE2 will generate 2 folders in your AE2 configuration folder config/AppliedEneristics2/
. One is generated-recipes/
and the other is user-recipes/
. Recipes will be automatically exported from AE2 into generated-recipes/
on every start-up containing always the latest valid recipes.
You require file system permissions to generate the folders. Recipes will be loaded directly from AE2 if user has no permissions.
Recipe Modification
You can modify the recipes by copying over the recipes from generated-recipes/
into user-recipes/
. You do not need to copy over all files, but the ones you will be changing. AE2 will prefer loading a user recipe if one would replace a generated recipe.
That way changed recipes by us are not overwriting your modified files.
Item References
In Minecraft each item is referenced by a namespace and a name, for example all of minecrafts items use the namespace minecraft
. A glass block would be minecraft:glass
.
The recipe system also exposes access to the oredictionary via a namespace, so you can use oredictionary:glass
to use any type of glass.
Recipe Types
Different recipe types are there to interface with specific machines or mods. Use a ,
to add a new row to the recipe.
Shapeless
- crafted in a minecraft crafting table
- can take any shape as long as the inputs are correct
- takes up to 9 items as input
- outputs a single item as output, optionally with quantity
- Example:
Log -> Planks
recipe -
AE2:
shapeless = minecraft:log -> 4 minecraft:planks
Shaped
- crafted in a minecraft crafting table
- requires the specific shape
- takes up to 9 items as input
- outputs a single item as output, optionally with quantity
- Example:
8 Cobblestone -> Furnace
recipe -
AE2:
shaped = minecraft:cobblestone minecraft:cobblestone minecraft:cobblestone, minecraft:cobblestone _ minecraft:cobblestone, minecraft:cobblestone minecraft:cobblestone minecraft:cobblestone -> minecraft:furnace
Smelt
- items to be burned in furnaces
- takes 1 item as input
- takes 1 item as output, optionally with quantity
- Example:
Log -> Charcoal
recipe -
AE2:
smelt = minecraft:log -> minecraft:coal:1
Grind
- items to be grinded in the grindstone
- takes 1 item as input
- takes 1 item as output, optionally with quantity
- Example:
Gravel -> Flint
recipe -
AE2:
grind = minecraft:gravel -> minecraft:flint
Grindfz
Same as grind
for Factorization Grinder
Mekcrusher
Same as grind
for Mekanism Crusher
Mekechamber
Same as grind
for Mekanism Enrichment Chamber
Hccrusher
Same as grind
for HydrauliCraft Crusher
Crusher
Same as grind
for RailCraft Crusher
Macerator
Same as grind
for IndustrialCraft Macerator
Pulverizer
Same as grind
for Thermal Expansion Pulverizer
Inscribe
- used in the AE2 Inscriber
- takes 2 or 3 items as input, first item is the center item
- takes 1 item as output, optionally with quantity
- center item is consumed
-
Example: duplicate logic processor plate
Iron Block + Logic Processor Plate -> Logic Processor Plate
-
AE2:
inscribe = minecraft:iron_block appliedenergistics2:ItemMaterial.LogicProcessorPress -> appliedenergistics2:ItemMaterial.LogicProcessorPress
Press
- used in the AE2 Inscriber
- takes 2 or 3 items as input, first item is the center item
- takes 1 item as output, optionally with quantity
- all items are consumed
-
Example: create logic processor
Redstone + logic processor print + silicon print -> logic processor
-
AE2:
press = minecraft:redstone appliedenergistics2:ItemMaterial.LogicProcessorPrint appliedenergistics2:ItemMaterial.SiliconPrint -> appliedenergistics2:ItemMaterial.LogicProcessor
Recipe Function
Adds convenience for easier recipe management.
Alias
- creates a shorthand for a longer value
-
AE2: alias
appliedenergistics2
toae2
alias = ae2 -> appliedenergistics2
appliedenergistics2:ItemMaterial.LogicProcessorPrint
could be aliased toae2:ItemMaterial.LogicProcessorPrint
Ore
- lets you add items into an ore dictionary value.
-
AE2: add minecraft wool to OreDictionary as
blockWool
ore = minecraft:wool:* -> blockWool
- oredictioned items can be accessed as
oredictionary:blockWool
for example
Group
- lets you create a item group for 1 or more inputs
-
Example: define a common group for both different AE2 interfaces
Block Interface + Part Interface = Interface
-
AE2:
group = ae2:BlockInterface ae2:ItemPart.Interface -> interface
-
This also enables shortening annoying names for example
group = ae2:ToolNetherQuartzWrench -> wrench
Import
- lets you load an additional recipe file
- this works with subdirectories, but the path needs to be always a relative path to the root recipe directory
-
AE2: import all recipes for stairs
import = stairs.recipe
- Any knowledge through
alias, ore, group
are carried over to the imported file